Ancient weapons stellaris. Archaeotech weapons and equipment are powerful (except that one gun with 50% accuracy, screw that gun), but they rely utterly on you having a massive amount of Minor Artefacts. Ancient weapons stellaris

 
Archaeotech weapons and equipment are powerful (except that one gun with 50% accuracy, screw that gun), but they rely utterly on you having a massive amount of Minor ArtefactsAncient weapons stellaris  -

I'm not a fan of this new type of ship parameter. debug_yesmen. A place to share content, ask questions and/or talk about the 4X grand strategy…The next expansion for Stellaris is Synthetic Dawn, focused on the galaxy’s killer robots and the humans they oppress, destroy, or turn into batteries. - Medium to Titanic autocannons. This may take a while. Copy Full. For longer and grand games, this mod adds several advanced weapons. The ancient techs can be gained directly from digsites. Are these two weapon classes. Description. Of course if you already have a good Particle expert, then this is complementary. This page was last edited on 24 November 2016, at 08:19. . Ancient: high tech, can achieve Ascension and use ascended powers Asuran: can use most ancient tech but cannot ascend. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. 11. *. 415K subscribers in the Stellaris community. Escorts generally carry 4 Small weapons and 4 Point Defense, and a Large weapon to fight bigger ships. Tempting though it may seem to have ancient tech, AMBs are a complete dud. Generally speaking, this build works best towards the end of the game when you’re playing solo. > This version of the mod is for Stellaris 3. The mewling ape-spawned Humans have discovered the icosahedron. Spaceborne aliens. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons. for making StarNet AI and allowing me to use it -tommythunderbolt for additional sound files -LeethalGambits's Stargate weapons with sound and more -SoG-Geongeon's Stargate Emblems Pack. Abandoned Terraforming Equipment is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Or they claim a system, excavate it and then dismantle the outpost again. Unlike other resources, they are mostly gained in batches from events, special projects, or mainly, archaeological sites. Minor Artifacts represent obscure technology and half-forgotten lore left behind by ancient civilizations. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Mod Version 1. More. 6. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all know and love. This mod expands the psionics of Stellaris, allowing you to run your entire civilization around their psionic potentials. gautam_jat • 6 mo. 0 - 3. The story pack is accompanied by the free 2. File size:42. Works with Stellaris 2. exe Mar 14, 2022 @ 6:34pm. ago. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. The power up and then actually firing the gun take way too long. It was released on 2016-10-20 [2] along with Patch 1. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 3. Fractured worlds need to be managed due to hostile entities on them however so there can be a lot to do. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. It seems this alien race used lasers fairly similar to the ones currently in use by [Root. "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Choice between 40-100 Influence or a special project to gain 150-300 Influence. L-Cluster. Guardians. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Go to Stellaris r/Stellaris • by ConohaConcordia. $19. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. The event chain offers the choice between a short term benefit with future drawbacks or an investment with random outcome. I've found that, of all the empire customisation options, good ship sets are amongst the trickiest to track down. The Ancient Pulse Armor becomes the strongest defensive component outside of Psi Shields and Dragonscale Armor, but like I said before I'd rather be able to. Buying Guide to Stellaris DLCs. A savage lynel crusher might be slightly stronger if it has an attack modifier, but it's. . Now with compatibility for Planetary Diversity!First Choice. 44 MB. The real problem with beating fallen empires is the stations. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Rating them from best to worst: #1: The Cybrex. 2019-06-04 / 2. Colossus Project ascension perk. . This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. Stellaris suggestion: - Better Holy Worlds. I would totally research a tech that let me choose the color of my energy weapons. Later on, fancy long range weapons start to appear and by the advent of kinetic batteries and heavy launchers there is little to no reason to use the L sized railguns, plasmas and lasers. 3 . Neutron Sweeper. Weapons such as the Death Star and the titular ship in Lexx use a directed energy weapon capable of obliterating a planet in moments. Extra Ship Components (For neat weapons based on things like psionics or gravity manipulation) Guilli's Planet Modifiers (For very neat stuff like precursor modifiers, habitat modifiers, ringworld modifiers, wonderous worlds, etc) Ancient Cache of Technologies (New tech tiers based on. - The Compound, mysterious dark matter beings linked to the EHOF, hellbent on reshaping the galaxy in their image. Login Store Community Support Change language View desktop website. -LeethalGambits's Stargate weapons with sound and more-SoG-Geongeon's Stargate Emblems Pack (only used few emblems. Like the atmospheric deoderizer. Ancient Battle Site: 1-5 Minor artifacts 18x society output (350 ~ 100000) 6-10 Minor artifacts 75% chance Random Tier 2 Technology 25% chance. Strange readings are coming from the planet's moon. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. That leaves missiles and hangars as the only weapons that fit those requirements of having no minimum range and a high (100+) maximum range. The Zenith of Fallen Empires expands Stellaris’ gameplay to let you steal the divine flame of knowledge from a Fallen Empire and take their place as the galactic hegemon. The far future will rummage in the distant past in the next Stellaris, named Ancient Relics, as spacemen develop a new fondness for archaeology and go wild digging up ancient cities and ships from long-dead civilisations. Weapon ranges play a very big part in ship combat. . The dev intent is probably that you're supposed to have one or at most two "Elite" fleets using ArchaeoTech, with the rest of your fleets using regular Tech. Overview. Storage cap is 3K, which very conceivably isn't enough to build/rebuild a single entire fleet with. 5K/1. ; Leviathans. -. Notice how in the picture (of battleship sections) you get the choice between three L weapons or 2 M weapons and 2 L weapons. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. You won’t find any hard science fiction answers for this (or for most things in Stellaris). Ghost Signal: A Stellaris Game is one of the most enjoyable VR roguelites I’ve ever played. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Available only with the Distant Stars DLC enabled. Compatible with 3. ; About Stellaris Wiki; Mobile view I haven't played in almost a year. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. In the case of the theta area it is within the mean time of 3 years. If you enjoy it then it's worth it. Highlights include: – Psionic weapons. 1 Expansion features 2 Free features 3 Dev diaries 4 References Expansion features Said Ancient Relics: Collect and acquire valuable relics in your adventures as. There are tons of events, new mechanics, and even a couple of new. Using a science ship lets you spend energy credits to try and open the door. 6. 9: Extra Ship Components NEXT (Stellaris 3. Description. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). - Small weapons are good against corvettes, and okay against destroyers. g. This also expands the ascension path of psionics, allowing your civilization to transcend entirely beyond their meager physical forms. I think they even outperform stellarite/omega level strke craft. Strike Craft, Point Defense, and Missiles - and only one comes out on top. 66 comments. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. They eliminate the need for gas wells, mote traps, crystal mines. Swarmer missiles can. - Gravitic weapons. The tracking bonus of Lasers also disappears once you get to the Large slot. Personally I use Torps on Corvettes, and Missiles on Cruisers. Weapons that bypass armor or shields are preferred. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. txt" the events ancrel. 3. 9 Continued. Ancient Proficiency deals +80% damage with either Ancient or Guardian weapons. Available only with the Ancient Relics DLC enabled. The Automated Dreadnought uses regular ship components and can be countered appropriately. These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds. 196. You can lean towards the lower end of this estimation as you get more. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. I've always felt that organics were a bit underpowered compared to psi and synth paths. Unlike other resources, however, you don’t earn them passively each month. 129. If either you could build more Colossus, or take out the power up it would make it viable to use against large empires. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of damage, and the Ancient Nano Missiles would compare to Matter Disintegrators. yes, simply destroy the empire that consecrated it and you can safely colonize any holy world. In Stellaris meanwhile the relics are more useful, normally, the Cybrex War Forge is pretty useless for spiritualist empires, so. Check Out This Mod. . When you actually need to defend against an attack though, battery modules with a single starport for repairs, upgrades, and mild reinforcement is the best. Legacy Wikis. 5 comments. Otherwise: 1. 37 per month. 0 unless otherwise noted. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Point-defence weapons have become decorations, and the range of 100 also ensures that it is outside the range of most weapons (Disruptor's distance is only 40) Although many people may say that missiles are expensive and not mass-produced, obviously, people have forgotten this thing, Menacing corvettes. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Paradox / Steam. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. take the ascension perk (steps 1+2 are skipped with the Remnants origin) Then all the ancient techs are fairly common. All of them start at level 4. Ancient weapons also have a 50% damage boost towards guardians. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. This page was last edited on 24 November 2016, at 08:19. 8. Sins of the Prophets: Stellaris. If they're outranged, they just get destroyed without being able to shoot back, so short-ranged weapons are just a bad idea. *, 3. 3 patch. . At 0. So you accidentally designed a ship that's a perfect counter to them. By analyzing the few fragments that could be recovered from the ancient wireless information depots on the. Can choose to instead gain 80-175 Influence if Spiritualist or Fanatic. Xenomorphs. For defensive posturing, the hangar module is the best due to its arbitrarily high threat count. You can lean towards the lower end of this estimation as you get more. the way it looks or behaves. If you can, research more advanced. The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. If you beat the supercrisis, you basically get to cheat and gain godmode powers. This theme holds true in Stellaris' latest DLC, Ancient Relics. ) are good against armor but bad against shields. If you are still small enough, you could restructure your empire to play tall. Technology. Archaeotech Weapons: As of Patch 3. Supernova47x Private. PSA: Do not research ancient macro-batteries. However, it looks like that at some point between then and now weapons were changed considerably. 99. The 2 M weapons mostly balance out the third L. At the same time, they can't move further away either so a minimum range means they can't shoot back against enemies that get in close so that's also a bad idea. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. No DLC is needed, and AR does rework some older stuff from other DLC's and base game to create relics. passive - +2 civic slots active - +10 year modifier, +25% faction approval, -25% crime Cheaper Alloys cost than armor. Psionic shields. Stellaris Wiki Active Wikis. The weapons and armor in Stellaris have a rock-paper-scissors system that will tell you what to prioritize in your own ships. All Archaeotech weapons receive +33% weapon damage with the Archaeo-Engineering Ascension perk,. Stellaris Cheats is a searchable list of all Stellaris console commands. They will keep the ship at even longer. They get laser properties, but longer range comparable to K Artillery. broken_world_digsite. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. *. They can be found in special predetermined systems and rival moons in size and mass. You starting weapons should make up the backbone of your fleet throughout the entire game. . Created by Lavo. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. Its probably enough to turn th tide in a hard fought war or make you take a lot less casualties in a harder war so its effect is decent with a slightly meh active. wescargo. Titans. -. Legacy Wikis. Constructing a starbase requires first fully surveying the desired system. This article is for the PC version of Stellaris only. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. The bonuses don't show up in the ship designer, but they work. Steam Workshop: Stellaris. This Mod Adds Advanced Weapons (2. Complete 3 digsites 2, discover archaeostudies & build the faculty building 3. Looking forward to the update when it's ready, this Mod is up there with Giga in terms of quality, highly recommend. I’m even running the remnant origin with another relic. Ancient Soul Prism. For instance, by finding the delta area and completing at least some of the events there. More. You also get Light Matter tier weapons and armor which are better than Stellarite but the only source of Light Matter is either the victor's cheat menu, or killing supercrisis ships. Also crystal infused/forged plating can add to hull. It certainly made sense when minor artifacts couldn't be. Weapon Slots and associated weapons Ship Slots and associated hulls/armors/shields. Content is available under Attribution-ShareAlike 3. Weak To. Literally all of those weapons have 100% shield penetration, and the ship itself has vastly superior range to the Unbidden. It will happily combine weapons that bypass shields with weapons that do bonus damage against them and lower damage against everything else for example. Install Advanced Weapons (2. The best weapons are a combination of driver and lasers. W. Archaeotech Weapons: As of Patch 3. I played it on GA with Starnet AI and while the early game is still challenging by around 2300 I'm the strongest force in the galaxy with 8k diplomatic weight and probably 70k fleetpower. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. And so on. Psionic thralls are so powerful man. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. Spaceborne aliens. Description. Behind their history lies great many secrets yet to be rediscovered. Thread starter Nihilikara; Start date Jul 14, 2019; Jump to latest Follow Reply Menu We have updated our. 6499. They can be found in special predetermined systems and rival moons in size and mass. They are all armed with a variety of weapons such as artillery, autocannons, as. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Description. Credits: Steam. Each time a crisis conquers a planet it causes diplomatic Threat with all. I'm pretty sure they were more pissed at the paint. Caravaneers. In my last (Modded) Game ALL my Stations only used the Ancient Cavitation Collapser. They eliminate the need for gas wells, mote traps, crystal mines. Enigmatic Observers finishing a Battlecruiser. ago. You can ask curators from contact list how your fleet compares against the big bois. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. Although I added the 2xSmall instead of 1xMedium because of the extra tracking they provide. #2. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. So, one problem I find in using a Colossus in war, is you only can have one. an ancient warship of old locked in patrol mode. With energy weapons. RELATED: Stellaris. It also talks about some of the end-game crises and how some builds are better depending on your enemies. Content is available under Attribution-ShareAlike 3. 7. Steam Workshop: Stellaris. ". Compatible with 3. Lasers are more acurate, which is why DPS is usually higher; however, damage from Plasma is higher per hit and the accuracy can easily be fixed with sensor upgrades. ) In other words, if they have 10 cruisers with 2 pd weapons each, and you have 20 corvettes with one missile each, you are not going to do so well. . This is an archaeotech weapon. 0 . Just made a corvette missing 150 shields from the bonuses but it's. Highlights include: - Psionic weapons. If you're into becoming super OP with the right tech rush, ACoT (ancient cache of technologies) meshes with Giga very well. As with other battleship designs, we recommend that you swap out weapons to counter the particular threat you are up against. All my cruisers+ are going to be fitted out with hangar sections, so I won't have large slots to mount weapons that I would usually use to blow away destroyers at range. Consumes power. If you want more, check out Secrets of the Shroud (SotS). -Simplified Chinese - by WolfRainSong. Re-balance them around small and medium, up tracking and accuracy. Weapons Cache: no rewards 6-10 Minor artifacts Unique Text if Earth, if and . All Discussions. This also applies to gun batteries, missiles, hangars building bonuses. Among the wreckages of the now Forgotten Empire, traces of the Great Crusade remain beneath the ancient ruins of its old capital. 19/$9. The best ship builds in Stellaris. Ah, just checked, I never knew about that, yes it's working. Still pretty good, easily top 5 among one-handers, but not incredible. May 5, 2015 17 59. Top 1% Rank by size. 80 Badges. -Russian. . In the case of the theta area it is within the mean time of 3 years. While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. Anomalies Archaeological sites Astral rifts Archaeological Site Many chapter rewards are a number of minor artifacts. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In "ancient_relics_events_4. We have no direct numbers for any of the factions, how many cruisers, how many destroyers, how many corvettes. Planets terraformed into an Ecumenopolis cannot trigger these events. txt" triggers event ancrel. Excavate their derelict cities and ships to unearth the truth. 9+. Best. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different situations. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Last edited: Jun 8, 2019. They eliminate the need for gas wells, mote traps, crystal mines. That means tall empires either go wide or don't get to excavate sites. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. However, none of it shows up in the values listed in the ship designer; you have to create the ship then inspect it, and you will see that. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Read More. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 2. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). So it's just a constant sink. Relics can change the game significantly, and using them effectively can easily shift the odds in your favor. They both have the same range. It’s the equivalent of putting 6 pounder cannons on a modern destroyer. It was released on 2016-10-20 [2] along with Patch 1. Two of those groups you'll go into the manager and click the retrofit button on those two new fleets and choose one of the other. Owner. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. So maybe play a game with the update and see how you like that, if you like the bits where AR has more then you're probably onto a winner. Created by Lavo. "Ascension - Biological Module" is a late-game mod expanding biological path for normal and hive empires. Unity, Engineering Research, and Energy, along with minor artifacts. If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. The pulse armor is only outclassed by t6 items if you unlocked the perk. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . To get this short, you can get construction around the found ringworlds after some time. 5K/1. All sorts of mods concerning Start Gate. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Added in the Ancient Relics DLC for Stellaris, Relics are powerful artifacts and trophies an empire can collect if they defeat a crisis or own the required DLC. This article is for the PC version of Stellaris only. You can mix them with Tier 2 strikecraft on carriers, or even favor Tier 1 strikecraft (fighters) for escort ships, instead. Ah, just checked, I never knew about that, yes it's working. L-Cluster. Atharaphelun • 2 yr. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. ENERGY WEAPONS. Description. Mid game. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even. I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. ; About Stellaris Wiki; Mobile viewStellaris 50474 Bug Reports 30892 Suggestions 19152 Tech Support 2898 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. The event chain offers two mutually exclusive paths which both have eventual rewards and drawbacks. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. Artifacts, or Minor Artifacts, are a unique resource in Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single. . It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. This command will make all AI empires accept player proposals. Instead you will have to find them, mostly from excavating Archaeological Sites. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. "Ancient" techs are very much a trope of this genre that Stellaris was almost entirely missing, and they're frankly just quite cool for the ways they give you totally different. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. Twelvefield Jun 22, 2017 @ 12:12pm. Getting the Cybrex as your precursor grants you: Cybrex Alpha, which contains a ruined ring world. Forced to use Ancient Weapons : r/Stellaris • 11 hr. Shuttle Crash. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. debug_yesmen. Sending in a Demolitions Team using an Army. Rather than attempt the unenviable task of recreating Stellaris for Quest 2, this. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are presumably still more powerful due to their ridiculous bonuses), known as the Stellarborne. The multipliers are different, so sometimes the ancient stuff is better than other weapons. If you're into becoming super OP with the right tech rush, ACoT (ancient cache of technologies) meshes with Giga very well. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.